Darkest Dungeon Wiki is a FANDOM Games Community. A strange power can be felt in its presence. (Gain effect, Adrenaline Rush, +15 DMG, +10 ACC, +5CRIT until camped) A dark altar with skulls prominently on display. For a total of 28 miniatures including the Heroes (not including. This expansion gives you 26 new monsters (7 unique monster sculpts and 3 Bosses). They are all beasts or human beasts, and their deformities give them high resistances, especially to blight. Weald can get nasty with those fungal enemies blighting and marking you constantly, and also those ectoplasms using cytokinesis to spawn clones of themselves. Warrens (100 odds) The altar infuses the hero with great power. The Swinefolk are the unique enemies you will encounter only in the Warrens location. Warrens have those pig centaurs which have a tonne of health and deal some heavy party-wide damage (Psst, use Occultist for the Dmg debuff against them). ![]() Grave Robbers Snuff Box is extremely handy in the Warrens, and she should also use Thrown Dagger to kill that annoying swine in the back. Vestal should just be used for healing, nothing special here. For more information, consult the Glossary. Best Combination: Vestal, Grave Robber, Hound Master, Hellion. Different areas of the Estate feature different enemies. From what I tried so far, it seems the easiest of all areas so far for Veteran difficulty. Enemies are hostile monsters and creatures that must be overcome by the heroes in order to progress within a dungeon. If I had to recommend which dungeon area to start with, I'd say the Ruins. Ruins for example have a lot of human and unholy enemies, so trinkets boosting damage against those help a lot.Īlso, start with short runs. Likewise, you can improve your heroes via trinkets. For example a Hound Master I found not to be too good in a Cove, where most enemies have bleeding resistances, but he's perfect for a Weald. You might have to pick the classes that are better suited for each area. Knowing your dungeon area also makes a big difference here. Among skils especially prioritise upgrading those you use the most, like Vestal's healing skills for example. ![]() Upgrading weapons, armour, and skills to level 3 helps a lot. My first Veteran run ended in disaster (lost a hero and had to abandon it before any others died too). ![]() It's also worth noting that the Occultist does increased damage against eldritch enemies, which can be very useful here.They do seem like a huge step up in difficulty at first, but it gets better eventually. Increasing the PROT value of frontline heroes can be invaluable here, due to high damage enemies and lack of DOT attacks. Stun resistance is useful as many Cove enemies use stun attacks. Conversely, blight damage is extremely useful due to low resistances and the presence of high PROT enemies with the ability to guard weaker foes.
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